Monday, July 19, 2010

Toy Story 3

Growing Up
Dir. Lee Unkrich
2010

There are a few categories of “three-quels.” There are adaptations of a book in a series, which naturally call for a third film to correspond to a third volume (Return of the King, The Twilight Saga: Eclipse). There are film sets created with three in mind, notably including the Star Wars films. Of course there are the rampant, creatively bankrupt attempts to cash in on a franchise with a tacked-on, irrelevant film (Pirates of the Caribbean 3, Jurassic Park 3, Spy Kids 3, etc.). The final, and rarest, category of three-quel is the unexpected success, the film that is not necessary per se but reworks the franchise formula to bring about closure for the characters. This category could include films such as Back to the Future 3 and High School Musical 3 (Spider-Man 3 wishes it could be included). Count Toy Story 3 in as the newest and strongest Sequel We Didn’t Know We Needed.

It’s not as if we couldn’t have seen it coming. Toy Story 2, though a sweet, funny film, put forth an essential dilemma for its characters, one that was only partially resolved in its finale. Is it better to live forever without relationships, or to take joy in what we know is impermanent? At the end of the previous film, protagonist Woody decided that it was best to forgo the cold immortality of the museum in favor of a warm (but temporary) life with his owner, Andy. The choice was made, and audiences smiled over the credits. But there was a poignant thought lurking underneath: what are the consequences? What happens in ten years? Toy Story 3 takes what could have been a throwaway musing and creates a film around it. The premise is obvious, picking up thematically exactly where the franchise left off: Andy is going to college. The toys don’t know what lies in the next phase of life: “We’re done! Over the hill!” Mr. Potatohead moans. What follows is a moral and comic odyssey as Woody and Co. chase down a new place to call home, revisiting the “mission” structure of the previous films while getting to the heart of the series’ issues of purpose, belonging and relationships. The toys mistakenly think that Andy has abandoned them, and agree to relocate to Sunnyside Daycare Center, a candy-colored establishment with a dark underbelly. As the characters uncover a totalitarian plot to keep them in line, the film turns into a prison break, with some twists along the way. As the film progresses, we learn that the politics of Sunnyside have a lot to do with the issues of abandonment that the protagonists are also experiencing. Though there are many fun asides, the people at Pixar know what they are doing, and nothing is thematically out of place.

In some ways, the film is a piece of calculated nostalgia. It begins with an effervescent “play” scene that calls to mind the opening of the first film. It moves into a montage of camcorder footage of Andy playing with the toys, complete with “You’ve Got a Friend in Me” in the background. Character-wise, there are few new developments, and most wear the hats they have worn in the past. Woody is doggedly loyal, and skeptical of any changes in the status quo. Buzz finds himself again with an altered view of reality. Though the movie does deal with profound questions, the packaging is largely the same: the toys find themselves in a place that is not home, and go on a mission to get back there. The inventiveness comes in the riffs and little touches that happen within the formula, which are delightful and copious. The animators outdo themselves with the new toys we meet, which are full of the details of wear and tear; frayed hair, tags sticking out, faded colors. The small moments impress: Woody’s flailing run, his keeping atop a roll of toilet paper, or getting caught on his pull string. The voice acting is brilliant as always. The movie is punctuated by sight gags and chase scenes (as are many Pixar films), the stuff that makes it to the trailer. And it’s all rewarding. Especially tickling is the developing relationship between Barbie and Ken, the comic gift that keeps on giving. Pixar makes sure to give us the whole Toy Story experience, from the jokes to the characters to the structure.

And yet, there is something different here. We must remember that Toy Story 2 came out before we expected any kind of profundity from Pixar films, and its theme of abandonment and belonging was unexpected for a “kids’ movie.” Jessie’s mid-film ballad about her previous owner was a unique moment at the multiplex, an emotionally complex tearjerker that was on a different level of kiddie film heartbreak than Bambi’s mom getting killed. Sure, the movie was full of toy-store gags and chases in plastic cars, but at its core it was about the very purpose of a toy (or as Aristotle would say, its final cause). In the end of that film, the toys decided that the purpose of a toy was to be loved and played with. Toy Story 3 takes that decision and puts it in a crisis (as all effective plots should), and the stakes feel very high, and the question feels very adult.

Toy Story 3 is about life transitions, and how people deal with the pain of moving on. Andy is going somewhere new, the toys are going somewhere new, and presumably, so are we. The movie shows us the consequences of our responses to change, whether for good or for ill. Toy Story 3 is a return to form for Pixar, and it does sacrifice some of the innovation of the recent films in favor of a familiar structure. But it pulls no punches with regard to the philosophy it began to develop in the second film. It is a bit melancholy for that, but certainly finds its joy in the end. The denouement is richly satisfying, a conclusion that feels absolutely complete and stops short of outright sentimentality. By the end, we have been on a journey that has led us to reevaluate our choices, our attachments, and what it means to call something home.

We probably would have been all right without Toy Story 3. It’s another Pixar confection that follows the form of its predecessors. And I hope there will not be a fourth to spoil the impeccable wrap-up. But if there is anything we can learn from this third outing, it is that Pixar takes itself seriously as a maker of moral films. By moral, I do not mean the moralizing that most “family films” resort to, spewing out obvious messages about “being yourself.” I mean that the studio consistently puts out movies that wrestle with the meaning of life and relationships. They consistently face their characters with real choices. They mean what they say, and follow their ideas through each film. And they consistently capture the American imagination by doing it. Rarely has a sequel delved so deeply into the consequences of the happily ever after it created for itself. We may not have asked for this film, but damned if we didn’t need it.

Myth:
The issue of immortality (as the toys outlive their usefulness to their owners)
Moving to a strange land

Moral:
The extent of loyalty
The response to a great change

Zeitgeist Factor:
There is a tendency in all of us to long for simpler times, and this movie shows us that while we may never have things as they were, they can still be good, albeit in a different way. Like many Pixar films, this one aspires more to be timeless than to capture any kind of modern spirit. Perhaps giving up old ties will always be seen as a liberal theme, with Woody as the conservative, unwilling convert. The film is especially poignant to the internet-age kids who saw the first one as children and are now undergrads.

Ghost World

 Bend it Like Becket 1scarlett-gal-ghost-world 

Dir. Terry Zwigoff


2001


"God, it's so weird that we're finally out of high school. We've been waiting for this our whole life." So goes one of the first lines of the film, the words full of promise but the voice low and lifeless. Ghost World travels that dry, sticky post-diploma stretch of life where the oasis of graduation is revealed as a mirage.






Our desert wanderer is Enid (the believable Thora Birch). She's the kind of person who has grown to inhabit her name, valiantly sporting combat boots, cat-eye glasses, a hoard of Velma-style mini-skirts ("an original 1977 punk rock look"), and a killer sarcastic delivery. Her best friend, Rebecca (Scarlett Johannsson), is more conservative in dress, but just as sardonic in outlook. Their pastimes include stalking hapless strangers in the local diner and discussing the tragedies of their pathetic small town's populace. Together, they brave a new world--an adult world-- that doesn't seem to be so different from the one they knew before.




The film unfolds like a modernist play, achingly slow with prosaic, slang-spiked dialogue. The plot kicks in when Enid and Rebecca decide to place a prank call in response to a desperate personal ad. Their cruel joke leads them to follow the man who placed the ad, Seymour (a perfect Steve Buscemi). While Rebecca is content to balk at his misfortune, we see a stirring in Enid's eyes, a hint of interest or compassion. So begins a minimalist odyssey of unrequited love, full of awkward silence and static camerawork. Enid's quiet, steadfast pursuit of Seymour the record collector is our primary subject for the next hour, a barely-there story thread dusted with pathos.




The character of Enid is well-written, but even better played. She is the soul of the film: sharp, offbeat, and dark, but with a nearly imperceptible spark of hope underneath. She enshrouds herself in a thick wall of quirks, from a love of 60's Indian music to her choice of art subjects (Satanists and Don Knotts). Her rapport with Rebecca is icy, but Enid can't help letting her voice thrill every now and then with a bit of interest in the world around her. Birch clearly developed the guarded inner life of her character, self-consciously odd in every respect. Buscemi's character work is also masterful. He lets us see the vulnerability and painful self-awareness that Seymour goes through. Both performances are subtle and sympathetic.




Some of the film's most gleefully satirical moments come from Enid's remedial summer-school art class. Enid watches in cold horror as her teacher accepts contrived political explanations for pieces of trash as art. She bucks the system by submitting her own piece, a horrid, racist poster from the 1920's, and receives a scholarship in result.




The film is certainly crass. It is about a crass world, one in which everything is a target, and sentimentality is dangerous. It may be off-putting, but it’s real. The art direction helps capture this mood. The town is deliciously dismal. The restaurants, the mini-mart, Seymour's record room, an abandoned bus stop: all are full of an attention to detail that gives us the sense of a lived-in and hated world.




Ghost World is an expression of frustrated meaninglessness. Characters glide in and out of the story: lonely, hilarious characters, subjects of derision. So we laugh. Why? The film offers no answers. Enid's art class shows people can be manipulated into believing there is meaning in the senseless. Enid and Rebecca's activities are restless and random, coldly criticizing others and making no excuses. There is even a small homage to "Waiting for Godot" in an understated set piece with a bus stop. But at the center of the film lies the pulse of Enid's hidden heart, willing to create, fall in love, and ultimately take life-altering risks. We don't get conclusions, but we do get to know the workings of two hurting, complex people. We get to watch them itching under an existential burden. It's a wandering journey worth taking.



Equivocation 11/22/09


Equiv   Backstage Politics


Equivocation at the Seattle Repertory Theatre


2009


Speculative Shakespeare—it is beginning to become a genre unto itself. And no wonder: the most famous writer in our language, with little to no history to tie him down? What a playground for the imaginative scholar of literature. One can make him into anything one desires.  



Bill Cain’s Equivocation is a curious addition to the fictional Bard canon, because it confronts the very fact that allows it to exist. “You will be the only major writer with no history,” the villain Robert Cecil prophesies to Shagspeare (Cain’s name for the character). Cecil accuses Shakespeare of being a chronic pleaser, incapable of boldness in life or art.  “People will go to your plays as they go to church, leaving unchanged but feeling somehow improved.” Cecil’s indictment of Shagspeare is just as biting for the audience as it is for the character. Are we all too happy that our favorite writer has no troublesome affiliations, and we can read into his works whatever we see fit?




Equivocation is the story of Shagspeare’s relationship with the English government (and thereby the relationship of art to politics). He has been commissioned by the King to write a play about the gunpowder plot of 1605. When it becomes clear that Shagspeare is being asked to write propaganda, he recoils: “I am a writer, not a town crier.” But soon, it is not just a question of to write or not to write— it is a matter of truth and justice, with Shagspeare’s writing caught in the moral crossfire. Perhaps Shakespeare was not a revolutionary; Cain’s script proposes that he ought to have been.. The play self-consciously examines the purpose of a play, forcing its audience to keep up and think twice about its reactions.

This show is imported from the renowned Oregon Shakespeare Festival, and it shows; the production values are impeccable. The set, formed with sturdy, elegant wood panels, gives the impression of the theatre in the round, but is used for everything from a castle to a dungeon. The sound and light designs are subtle and effective. Best of all is the superb acting talent represented. Notable is John Tufts’ vigorous performance in multiple roles. He imbues young actor Sharpe with a kinetic petulance, writhes passionately as prisoner Tom Winter, and nails King James’ Scottish brogue and giddy demeanor—sometimes playing more than one in the space of a scene. Anthony Heald shows the full arc of Shagspeare’s journey here—this is clearly a role he has lived in. The part of Judith, Shagspeare’s daughter, is small but deftly written, and Christine Albright’s cynical charisma brings a sparkling female presence to the production. And Richard Elmore demonstrates surprising versatility in his moving turn as a Jesuit Priest in prison. All the actors move with a well-timed rhythm, surely the result of adept direction.

But all this brilliant execution comes to nothing without a quality script to execute.Equivocation is a knotty play—it’s often too clever for its own good, chockfull of semiprofound one-liners and winking self-references. It juggles a few too many themes—is it about activism? Grief? Art? Truth? And its moral, when made overt, can become overbearing. All this aside, Equivocation is a stunningly thoughtful play. It boldly holds its audience accountable for its response. It stands and says: Listen up. Art matters, because life matters. Equivocation is the manipulation of words to convey a particular meaning. For Cain, it is “to answer the question really asked, and to answer it with our lives.” Cain’s provocative script, performed by Ashland’s riveting actors, makes for one night at the theatre you are not permitted to forget. 

Opus 11/4/09


OPUS4   Bickering into Beauty


The Seattle Repertory Theatre


2009


The first sound in Michael Hollinger’s play, Opus, is the sound of strings tuning—a preparatory, evocative sound, a sound that readies an audience for a relaxing evening at the orchestra. And part of that is true. Opus is a musical work indeed. The set includes mere music stands, chairs, and wood backdrops embossed with notation. The play takes poetic interludes for its characters to rhapsodize about music together in separate spotlights, speaking a monologue in four parts as if it were a piece they were playing. The play is full of these lyrical moments, where realism is suspended for an underscore.


 





But that’s only part of it. The lyrical gives way to the colloquial. At the end of a beautiful piece of music, we see the quartet explode in quarrels and nitpicking that an audience never gets to see during their night at the philharmonic. It’s an interesting take, and one that will resonate with any artist. That painting, that dance routine, that scene may seem moving and effortless. But the audience doesn’t see the dark underbelly, the hours of frustration and ugliness that go into creating something lasting and beautiful. I commend Hollinger for taking on such an intriguing and untapped subject for his play. 


The play’s protagonist is not any one character, but instead it is a string quartet. The author asks us to root for the group as a whole. Individual character conflicts serve the arc of the quartet. They have recently lost their most brilliant (but unstable) member, and the story begins as they replace him with a pragmatic violist named Grace. Grace, as new to the group as we are, serves as our guide to the delicate social dynamics unique to a creative community.


The “quartet as protagonist” ploy might have come off better if the group was more cohesive. The chemistry took a while to emerge, as if the actors were warming up like they would with an instrument. Especially perplexing was Todd Jefferson Moore’s portrayal of the fired violist, whose presence hangs over the play like a ghost. It seems as if he never found the right tone for his mentally ill character, unconvincing in his histrionics. Notable was Allen Fitzpatrick, who was able to infuse energy and believability into the over-the-top, antagonistic Elliot. Throughout the play, I found myself feeling like an outsider, peeping in through a window; it was far into the performance before I began to feel any personal attachment to the lives before me. 


Awkward silences, broken relationships, bickering, small personal tragedies. These are the language that Opus speaks in. Don’t go if you’re looking to get caught up in a great human drama. It’s there, but that’s not what the show is about. It’s about music. It’s about how messy, petty humans can come together to make something great. Perhaps most telling is a scene where the quartet finally gets a piece of the success they have been looking for. They come out of a performance, glowing with the high of accomplishment and applause. They laugh, giddily. There is a pause, a stop for breath. Their leader says, “Another day.” They reply, “Yes. Another day.” Opus is all about the pitfalls along the way to making art: the boredom, the frustration, the questioning of why you started making it in the first place. All they want to do “create an opus: something worthy of posterity.” So what do you do when you get there? Was it worth it? Ultimately, the questions posed in the play are not just questions of “Why art?”—it is a question of “Why life?” Why do we put ourselves through so much to accomplish something, when in the end it is just “another day”? Opus offers few answers, but it asks the questions in a language we can understand. Like a piece of music, there are refrains that haunt the mind for days after the final notes. 


Sunday, July 18, 2010

The Blind Side

Blind  Meat and Potatoes


Dir. John Lee Hancock, 2009


 Football. Fast food. Religion. Southern hospitality. Nuclear families. "The Blind Side" may be the most All-'Murrican film of the year. That doesn't mean it doesn't accomplish what it sets out to accomplish. It's sweet, well-crafted, and strikes few false notes. But its unchallenging story leaves its viewers with nothing but the fuzzy affirmation of the American dream.




"The Blind Side" is tells the true story of Michael "Big Mike" Oher, an undereducated, inner city black kid given a second chance by the upper class Touhy family. I say the story of Michael, but the film tells us a lot more about Leigh Anne Touhy, Sandra Bullock's plucky savior character. The film is hers from the beginning, and Bullock rises to the challenge, admirably filling out her manicured character with a believable soul. Leigh Anne, in a burst of determined altruism, decides to take homeless Michael back to her family's Tennessee mansion. From there, it is assumed, the family embarks on a journey of understanding and sparks a warm relationship with this underprivileged young man. 


But we actually see very little relationship grow between Michael and his adoptive family. Much more screen time is devoted to the Touhys: attractive teen daughter, wisecracking kid brother, Leigh Anne's various crusades on Michael's behalf, Tim McGraw's quiet, benevolent presence as husband Sean. Perhaps The Blind Side thinks it is the story of Micheal Oher's salvation, but its focus is on the saviors. "Is this some kind of white guilt thing?" a character asks Leigh Anne about halfway through the film. The question is met only with shocked reproof-- but we could have done with an answer. What does it mean for a family that owns 85 Taco Bells to show mercy to this young man? Is it merely "what Christians do"? 


The question is a relevant one for a few reasons. For one, the film spends a great amount of its running time depicting a family in the act of altruism. Not only that-- it is altruism in the face of adversity. Throughout the film runs the odd yet familiar trope of good white/bad white. The school board refuses to give Michael a chance until one good man speaks in his defense. Nobody will believe in Michael's football talent until Leigh Anne speaks up for and inspires him. Michael's football opponent pitches racist taunts at him, while his coach and family encourage him. It appears as if Michael would flounder were it not for the kindness of a very special few. So where does that kindness come from? What makes Leigh Anne Touhy any different from her rich, prejudiced girlfriends at the lunch table? What drives the "good" and "bad" people in the story-- what's at stake, morally? As in Christ's parables, there are clear-cut "wise" and "foolish" archetypes at work here. But those parables are meant to make the listeners see the fools in themselves and hope to one day become the wise. The Blind Side aspires to no such subtlety; there are merely good whites, doing what any decent American would, and obviously prejudiced bad whites. "Am I a good person?" Leigh Anne asks, in a rare pensive moment. Her loyal husband replies, "You're a great person." And that is that. The question of the nature of a good deed is invoked, but never fully addressed. 


About half way through the film, I was wondering if any stakes were going to show up. It seemed as if the story was completely about the Touhys gaining a sense of personal fulfillment. "You seem happy," Sean tells Leigh Anne as she falls asleep with a smile. "It has everything to do with Michael," she replies. Thankfully, The Blind Side finally decides to explore the Touhy's motives in the final quarter of the film. Leigh Anne says to Michael, "You know, we don't know too much about you." No kidding. The conflict at the climax of the film addresses this central problem with the film up to that point: have the Touhys missed caring for Michael, the person, in the midst of caring for Michael, the football player/vessel for generosity? The heart of the problem is expressed in one of the film’s final scenes. In the scene, Michael essentially says that everyone has only asked about him in relation to the Touhys, without asking him what he really thinks and feels. It is noble that the film finally lets him speak for himself, but it probably should have happened more than five minutes before the ending.


As a vehicle for Sandra Bullock’s talent, The Blind Side works. Her heroine sashays delightfully into situations and gits-er-done like an upper-class Erin Brockovich. The kid is adorable, the message is valuable, the ending satisfactorily redemptive (and true). There is a great movie inside The Blind Side, one that explored deeper character connections, more complex moral dilemmas, and higher stakes (for examples of these goals accomplished, look to films like Freedom Writers or Finding Forrester). As it is, the film is merely a pleasant entry into the inspirational genre, a Thanksgiving film that leaves audiences full, happy, and ready for that long, forgetful nap. 


Friday, July 16, 2010

Toy Story 3

Growing Up
Dir. Lee Unkrich
2010

There are a few categories of “three-quels.” There are adaptations of a book in a series, which naturally call for a third film to correspond to a third volume (Return of the King, The Twilight Saga: Eclipse). There are film sets created with three in mind, notably including the Star Wars films. Of course there are the rampant, creatively bankrupt attempts to cash in on a franchise with a tacked-on, irrelevant film (Pirates of the Caribbean 3, Jurassic Park 3, Spy Kids 3, etc.). The final, and rarest, category of three-quel is the unexpected success, the film that is not necessary per se but reworks the franchise formula to bring about closure for the characters. This category could include films such as Back to the Future 3 and High School Musical 3 (Spider-Man 3 wishes it could be included). Count Toy Story 3 in as the newest and strongest Sequel We Didn’t Know We Needed.

It’s not as if we couldn’t have seen it coming. Toy Story 2, though a sweet, funny film, put forth an essential dilemma for its characters, one that was only partially resolved in its finale. Is it better to live forever without relationships, or to take joy in what we know is impermanent? At the end of the previous film, protagonist Woody decided that it was best to forgo the cold immortality of the museum in favor of a warm (but temporary) life with his owner, Andy. The choice was made, and audiences smiled over the credits. But there was a poignant thought lurking underneath: what are the consequences? What happens in ten years?

Toy Story 3 takes what could have been a throwaway musing and creates a film around it. The premise is obvious, picking up thematically exactly where the franchise left off: Andy is going to college.  The toys don’t know what lies in the next phase of life: “We’re done! Over the hill!” Mr. Potatohead moans. What follows is a moral and comic odyssey as Woody and Co. chase down a new place to call home, revisiting the “mission” structure of the previous films while getting to the heart of the series’ issues of purpose, belonging and relationships.

The toys mistakenly think that Andy has abandoned them, and agree to relocate to Sunnyside Daycare Center, a candy-colored establishment with a dark underbelly. As the characters uncover a totalitarian plot to keep them in line, the film turns into a prison break, with some twists along the way. As the film progresses, we learn that the politics of Sunnyside have a lot to do with the issues of abandonment that the protagonists are also experiencing. Though there are many fun asides, the people at Pixar know what they are doing, and nothing is thematically out of place.


In some ways, the film is a piece of calculated nostalgia. It begins with an effervescent “play” scene that calls to mind the opening of the first film. It moves into montage of camcorder footage of Andy playing with the toys, complete with “You’ve Got a Friend in Me” in the background. Character-wise, there are few new developments, and most wear the hats they have worn in the past. Woody is doggedly loyal, and skeptical of any changes in the status quo. Buzz finds himself again with an altered view of reality. Though the movie does deal with profound questions, the packaging is largely the same: the toys find themselves in a place that is not home, and go on a mission to get back there. The inventiveness comes in the riffs and little touches that happen within the formula, which are delightful and copious. The animators outdo themselves with the new toys we meet, which are full of the details of wear and tear; frayed hair, tags sticking out, faded colors. The small moments impress: Woody’s flailing run, his keeping atop a roll of toilet paper, or getting caught on his pull string. The voice acting is brilliant as always. The movie is punctuated by sight gags and chase scenes (as are many Pixar films), the stuff that makes it to the trailer. And it’s all rewarding. Especially tickling is the developing relationship between Barbie and Ken, the comic gift that keeps on giving. Pixar makes sure to give us the whole Toy Story experience, from the jokes to the characters to the structure.

And yet, there is something different here. We must remember that Toy Story 2 came out before we expected any kind of profundity from Pixar films, and its theme of abandonment and belonging was unexpected for a “kids’ movie.” Jessie’s mid-film ballad about her previous owner was a unique moment at the multiplex, an emotionally complex tearjerker that was on a different level of kiddie film heartbreak than Bambi’s mom getting killed. Sure, the movie was full of toy-store gags and chases in plastic cars, but at its core it was about the very purpose of a toy (or as Aristotle would say, its final cause). In the end of that film, the toys decided that the purpose of a toy was to be loved and played with. “Toy Story 3” takes that decision and puts it in a crisis (as all effective plots should), and the stakes feel very high, and the question feels very adult.

Toy Story 3 is about life transitions, and how people deal with the pain of moving on. Andy is going somewhere new, the toys are going somewhere new, and presumably, so are we. The movie shows us the consequences of our responses to change, whether for good or for ill. “Toy Story 3” is a return to form for Pixar, and it does sacrifice some of the innovation of the recent films in favor of a familiar structure. But it pulls no punches with regard to the philosophy it began to develop in the second film. It is a bit melancholy for that, but certainly finds its joy in the end, similarly to “UP”. The denouement is richly satisfying, a conclusion that feels absolutely complete and stops short of outright sentimentality. By the end, we have been on a journey that has led us to reevaluate our choices, our attachments, and what it means to call something home.

We probably would have been all right without Toy Story 3. It’s another Pixar confection that follows the form of its predecessors. And I hope there will not be a fourth to spoil the impeccable wrap-up. But if there is anything we can learn from this third outing, it is that Pixar takes itself seriously as a maker of moral films. By moral, I do not mean the moralizing that most “family films” resort to, spewing out obvious messages about “being yourself.” I mean that the studio consistently puts out movies that wrestle with the meaning of life and relationships. They consistently face their characters with real choices. They mean what they say, and follow their ideas through each film. And they consistently capture the American imagination by doing it. Rarely has a sequel delved so deeply into the consequences of the happily ever after it created for itself. We may not have asked for this film, but damned if we didn’t need it.

Myth:
The issue of immortality (as the toys outlive their usefulness to their owners)
Moving to a strange land

Moral:
The extent of loyalty
The response to a great change

Zeitgeist Factor:
There is a tendency in all of us to long for simpler times, and this movie shows us that while we may never have things as they were, they can still be good, albeit in a different way. Like many Pixar films, this one aspires more to be timeless than to capture any kind of modern spirit. Perhaps giving up old ties will always be seen as a liberal theme, with Woody as the conservative, unwilling convert. The film is especially poignant to the internet-age kids who saw the first one as children and are now undergrads.

4.5/5 gold bars


Ghost World

Bend it Like Becket
Dir. Terry Zwigoff
2001

"God, it's so weird that we're finally out of high school. We've been waiting for this our whole life." So goes one of the first lines of the film, the words full of promise but the voice low and lifeless. Ghost World travels that dry, sticky post-diploma stretch of life where the oasis of graduation is revealed as a mirage.

Our desert wanderer is Enid (the believable Thora Birch). She's the kind of person who has grown to inhabit her name, valiantly sporting combat boots, cat-eye glasses, a hoard of Velma-style mini-skirts ("an original 1977 punk rock look"), and a killer sarcastic delivery. Her best friend, Rebecca (Scarlett Johannsson), is more conservative in dress, but just as sardonic in outlook. Their pastimes include stalking hapless strangers in the local diner and discussing the tragedies of their pathetic small town's populace. Together, they brave a new world--an adult world-- that doesn't seem to be so different from the one they knew before.

The film unfolds like a modernist play, achingly slow with prosaic, slang-spiked dialogue. The plot kicks in when Enid and Rebecca decide to place a prank call in response to a desperate personal ad. Their cruel joke leads them to follow the man who placed the ad, Seymour (a perfect Steve Buscemi). While Rebecca is content to balk at his misfortune, we see a stirring in Enid's eyes, a hint of interest or compassion. So begins a minimalist odyssey of unrequited love, full of awkward silence and static camerawork. Enid's quiet, steadfast pursuit of Seymour the record collector is our primary subject for the next hour, a barely-there story thread dusted with pathos.

The character of Enid is well-written, but even better played. She is the soul of the film: sharp, offbeat, and dark, but with a nearly imperceptible spark of hope underneath. She enshrouds herself in a thick wall of quirks, from a love of 60's Indian music to her choice of art subjects (Satanists and Don Knotts). Her rapport with Rebecca is icy, but Enid can't help letting her voice thrill every now and then with a bit of interest in the world around her. Birch clearly developed the guarded inner life of her character, self-consciously odd in every respect. Buscemi's character work is also masterful. He lets us see the vulnerability and painful self-awareness that Seymour goes through. Both performances are subtle and sympathetic.

Some of the film's most gleefully satirical moments come from Enid's remedial summer-school art class. Enid watches in cold horror as her teacher accepts contrived political explanations for pieces of trash as art. She bucks the system by submitting her own piece, a horrid, racist poster from the 1920's, and receives a scholarship in result.

The film is certainly crass. It is about a crass world, one in which everything is a target, and sentimentality is dangerous. It may be off-putting, but it’s real. The art direction helps capture this mood. The town is deliciously dismal. The restaurants, the mini-mart, Seymour's record room, an abandoned bus stop: all are full of an attention to detail that gives us the sense of a lived-in and hated world.

Ghost World is an expression of frustrated meaninglessness. Characters glide in and out of the story: lonely, hilarious characters, subjects of derision. So we laugh. Why? The film offers no answers. Enid's art class shows people can be manipulated into believing there is meaning in the senseless. Enid and Rebecca's activities are restless and random, coldly criticizing others and making no excuses. There is even a small homage to "Waiting for Godot" in an understated set piece with a bus stop. But at the center of the film lies the pulse of Enid's hidden heart, willing to create, fall in love, and ultimately take life-altering risks. We don't get conclusions, but we do get to know the workings of two hurting, complex people. We get to watch them itching under an existential burden. It's a wandering journey worth taking.